V1.2 Update is here!
The final big major bug patch is here!
-pathfinding and enemies falling through ground actually fixed for really real
-wallrun jumping code completely revamped, and tikal now consistently jumps off the wall in a direction relative to the analog position AND camera.
-as a result of the above, you must now use the dodge button to exit/drop from a wallrun (instead of down on the analog)
-fixed a potential soft-lock scenario from the player getting stuck on geometry in a falling state
-made more user-friendly adjustments to the big wallrun puzzle
-you may now jump while standing still.
-tikal now shimmys surfaces relative to the camera
-little changes around the map to help new players understand mechanics
-wallrun logic has been modified to feel smoother and less jerky
-made some puzzles easier to get down from after completing
-made heavy adjustment to the required tikal-to-wall angles for wallrunning vs climbing
-if you're tired of seeing it, you can now skip the splash screen (after the unity logo) with tilde + backspace
-taken pictures with photo mode now go to your My Pictures directory
Files
Get The Hollow Era: Outlands - Sandbox Demo
The Hollow Era: Outlands - Sandbox Demo
Status | Prototype |
Author | parimak |
Genre | Adventure, Action, Platformer |
Tags | 3D, Anime, Cute, Parkour, Singleplayer, Story Rich, Third Person |
Languages | English |
More posts
- V1.3 Update is here!Jan 28, 2022
- V1.1 Update is here!Dec 20, 2021
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