V1.1 Update is here!


-made the final puzzle far less punishing in various ways (without actually changing the puzzle)

-added many more checkpoints around the map 

-increased the grace period for landing wallruns

 -fixed bug where Einais(boar beasts) were not patrolling

-heavily improved the pathfinding of all NPCs, they're a lot less likely to go through or inside stuff 

-various minor cosmetic improvements around the map 

-fixed a point on the map where it was possible to go out of bounds 

-implemented a failsafe for enemies falling through the ground (a bug on lower tier hardware) 

-added a new hint 

-fixed bug where game wouldn't pause sometimes despite opening the pause menu

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