Sehr nices Konzept, sehr gute Aufbereitung und witzige Story. Die "einfallslosen" Aufgaben von stereotypischen Horrorgames einfach zur Kernstory zu machen finde ich einfach großartig. Das einzige was ich vielleicht bemängeln könnte ist, dass der Camerashake z.B. beim peeking zu stark stark ist und man durch die Egoperspektiven und hastige Bewegungen im Spiel gerne mal die Orientierung verliert.
Für den Controllersupport würde ich auch noch eine Option für Invertierte Steuerung hinzufügen. Ansonsten hat eigentlich alles wirklich großartig funktioniert.
Schade, dass man seit dem nicht eingehaltenen Releasetermin nicht mehr so viel von diesem Spiel hört, aber vielleicht gibt es ja noch einen Überraschungsrelease! Ich würde mich freuen.
Muy buen juego la verdad tuve y aun tengo la oportunidad de seguir jugando a gusto , tiene bastante potencial . Espero que tenga futuras expansiones o actualizaciones por que la verdad sufrí bastante al jugarlo y mas cuando eres una persona asustadiza , resumidamente lo ame y lo recomiendo
Now, I'm a bit late to the party here lol. But this game was AMAZING!!! From the cool intro animation, to the nice art style of the game, and the intense gameplay. I was absolutely STRESSED when that man was chasing me 😂😂 But seriously good job with this!
I was quickly more scared than frustrated at the start, but when I understood I could pick other objects than the plate, I really started having fun. The concept is original and well executed, the presentation is charming and the Vacuum Man is one badass antagonist.
Still, I have some remarks:
- I first thought it was unfair you couldn't run until I really grasped hiding in closets and under the bed. My only grip that remains is that there is no room with a hiding spot near the kitchen and the washing machine (and then again, I was lucky enough to get to the garage before the VM spotted me) , which makes it you don't go to these places as often as you would with the bedroom, the garage and the office.
- You persevere in checking around and avoiding the VM, but I still think there could be an indicator to tell you where he is, so you don't meet him around a corner and you're pretty much screwed. Maybe his eyes could emit a light similar to the ones when he sees you or he is in aggressive mode, to indicate he is in "seeking mode", so you can see him coming.
- I wish the respawn was randomized after the first checkpoint. Each time I spawn inside the bedroom, the VM spawns near and the first thing he does is investigating it - often twice. It slows down the gameplay when you want to be on the move and makes hiding redundant since there is no stake like high anxiety to take into account.
- I don't know why but the door to the bedroom couldn't be opened nor looked through near the end. I would be all right with it if it was meant to add some challenge, if only there was a symbol to indicate that you can't use it anymore and if it didn't get stuck while I was inside the room. I was forced to restart because of it.
- Toward the end, when the lights go out, the VM stopped running around and stayed in the kitchen. He didn't do that the last time I went this far so I assume it's a bug.
+ EDIT: You might also want to increase the width of click boxes for objects, so it's easier and faster to pick them.
Still, I had a great moment. Navigating around the house efficiently and emptying those rooms felt extremely satisfying. I'm really curious to see the final product!
No problem, I'm always glad to give constructive feedback! (I haven't read anything similar to the bugs I've encountered on the 1.3 update though...)
I just tried the Hard mode and, I'll be honest, I didn't get far and I didn't see the point considering Normal mode was already hardcore as is. It made me want to add further remarks and suggestions:
- On top of adding a beam to VM's roaming mode (I'm thinking of a white light), I think it would be more balanced if he didn't go into chase mode the moment he sees PB, or at least not when he's at a certain distance. The player could be spared a lot of retries if he was given the chance to avoid being spotted by getting out of the VM's beam before it goes to full yellow. Meanwhile, the VM would stand and look intrigued as if he was thinking "Wait, is that the brat over there?" before he either goes into chase mode ("YEP THAT'S THE BRAT OVER THERE!") or goes back into roaming mode but first heads to where PB was standing - "Hmm... Could have sworn I saw something".
- You should maybe consider other mechanics to help the player sneak around the VM, like using objects to momentarily distract him, like that "sound box" in Alien Isolation. I'd rather avoid anything that could stun him or scare him away. You want to keep that unstoppable force of nature vibe to him.
- I'm not fond of VM's aggressive mode causing him to dash around the house. It mostly triggers a lot of unfair retries. One way you could spice it up is making the span you have to get out of his line of sight shorter.
- I really hope the release version will have a larger map with more ways that connect the rooms together. I spent most of my tries in Hard mode hiding in the bedroom and getting out only to meet the VM in the living room and being forced back in. It really doesn't help that only one side of the map has hiding spots and venturing by the kitchen is near suicide.
I don't feel like I give you enough credits though. I like the way you dispose objects around the house: you won't find a plate next to the kitchen, nor a toy in mom's bedrooms, which forces you to take risks and move between rooms. The voice acting is on point. I can't stress how adorable PB is. And, as a long time Bionicle fan, I love the Rahkshi toy model.
It's definitely a project worth seeing through. With the right balancing, I can see an additional "endless mode" where you are still cleaning the house but also trying to reach the highest score before the VM ineluctably catches you - with maybe some extra content, like unlockable arts and skins for PB and VM, as rewards to keep the player invested;
Amazing game! i love the artwork and graphics, and the gameplay was defiantly solid too! There was a minor "glitch I found when hiding in the garage on the right side of the car lol. But overall I enjoyed it!! GREAT HORROR GAME!!!
OH wow! I mean it's still a death sentence but you successfully found a god-spot. I had no idea that was there! Haha, awesome find man. (Enjoyed your playthrough too btw!! And thanks for all the kind words!!!)
Definitely looking forward to the full version to see how you will further the plot and improve the mechanics of this game. Odd to think that a game that looks almost like a cartoon/anime and premise is about a vacuum man chasing you around your home to suck you up can be such a scary experience.
Thanks so much for playing man, glad you liked it. Watched your playthrough in full and it was entertaining. You sure figured out the mechanics fast as well, so kudos!
"WE'RE GOIN' UNDER THE BED THAT WE WERE CONCEIVED IN" gave me a good laugh.
Looking forward to watching you play hard mode if you do! 😉😏 (But just FYI the ending is the same so don't get too let down! lol)
Dude the sound production makes this game a trillion times scarier to the thunders, plates that i drop and my flat feet hitting the floor. But what i wanna know is can the vacuum monster teleport?
I loveeeeeee the art style of this game, big shout out to Parimak for this one. One of my biggest fears is being chased and you'll hear me scream a couple of times lol, sit back and enjoy the video. Peace&Love <3
Very solid demo! Fantastic animated intro, fun mechanics, and a cool unique monster. The demo is quite difficult, but I managed to beat it on normal. I am looking forward to the full release. Hopefully more things to do than just pick up objects, such as cleaning the countertops, replace lightbulbs, wash the dishes, etc. The vacuum noise is somewhat random to me. (To be fair I am hard of hearing, but I feel like sometimes the vacuum noise does not activate even when the monster is the other side of the door.) Oh if possible I would love some subtitles. It seems like you did it very briefly in the intro but not in the 2D animation.
I can tell you put a lot of time and effort in this game. I think its a great demo. Minor tweaks here and there nothing too major that I can think of at the moment. Well done mate!
A really unique and interesting game that takes the horror genre and shows that fear does not have to involve blood and gore, you can really sense the tension and panic in the air as you do not want to be taken away by the "Vacuum Man"
The game is very graphically pleasing, the ambient lighting in the home is spot on and there are great shadow details too. The controls are fluid and intuitive ( although there does not seem to be control listed for sprint in the menu)
There was a minor problem and that was the way the character faces when leaving the hiding place inside the garage, the character seems to face the wall which could be a potential problem if the "Vacuum Man" is in the same area.
The soundtrack is also very good and is similar another game on itch.io called "Nemeses" as it has a very dark and sinister tone and makes you very wary of your surroundings and makes you very uneasy.
This is a fun and challenging game that is a wonderful experience to playthrough, you can tell a great deal of thought and effort is put into the game and it really shows, the game has a great deal of potential and it will be interesting to see what the final game turns out like.
Survival games are a subgenre of action video games set in hostile, intense, open-world environments. Players generally begin with minimal equipment and are required to survive as long as possible by crafting tools, weapons, shelters, and collecting resources. Many survival games are based on randomly or procedurally generated persistent environments; more recently, survival games are often playable online, allowing players to interact in a single world. Survival games are generally open-ended with no set goals and often closely related to the survival horror genre, where the player must survive within a supernatural setting, such as a zombie apocalypse.
I really enjoyed the game I couldn't complete it because my brother use the computer for studying I can only play game on Friday for 1 hour I have a phone I also have a question plz answer this question will this game be available for Android and iOS thank you
I really liked the anime part and all but the game was friking difficult hahaha. It would be cool if we could use the nerf gun to stun him or something. I hope you like my gameplay and If you do you could subscribe to my channel SilverChiara. Hope to see more from you!
Hello, dev! I had so much fun with this game! And you made Japanese version too, so I played both! (Yes, I'm Japanese)
To beat this game, it took much time so I don't think I can beat hardmode XD
As a video creator, I thought editing these videos is a little bit hard. Coz of so much darkness, Vacuum man's big move, and long death scenes. Yeah, but it doesn't matter. If not video creator, everybody can enjoy this.
This is a great game coz players can learn how to beat eventually. First I thought "oh no, I can't. Too hard", but I can beat it (yes normalmode tho).
Boy's 3d model good, atmosphere good, you can beat it good! I really appreciate that you made this!
Thank you so much! I'm absolutely stoked to see how much Japanese players are liking the game!! Thanks for giving the game your best shot and thanks for the multiple vids, happy you enjoyed! <3
I wanna start off by saying don't let my rage dissuade you from trying out this game. It's one of the most polished and frightening indie horror games I've played. My lack of patience really shows in this video, but overall I very much enjoyed my time playing this. My only small complaint is that sometimes I felt the antagonist was able to see me too easily when I felt he shouldn't have been able to, and I found it difficult to hide properly in a few cases. Otherwise, this is a masterfully crafted game that I kept wanting to try to beat even after rage quitting multiple times. (Spoiler alert: I couldn't beat the game)
Can you please add a Linux release, and while you're at it add a Mac OS release too. Windows is not the only platform for gaming. I do love the art style and game's graphics.
Alright, I did say the game was stupid in the video but that was because I was angry, overall the game is really good, nicely made, ai scary (kinda) and the random events like garage door button jumpscare are real adrenaline giver, I always kept watching left and right, up, down, forward backward because I did not know what to expect, voice acting was lovely! animation was great, of course there was some bug with ai where he like glitched through wall i do not know how. Peeking function is really slow btw, but overall game is good, nice concept, and I can scare my little cousin with this >:)
This game is really good! haven't played a horror game like this since the joy of creation reborn. I like the atmosphere the most, feels really unsettling and also the art style. The only problem so far is that there should be some kind of tutorial first before jumping into the game. its nice that the game tells you what your supposed to do in hints, until you run into the monster while you trying to figure out the mechanics. Other than that, it plays pretty good. can't wait for the full game to come out.
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Ein sehr schönes und gutes Einsteiger-Spiel für jeden, der noch nie mit Horror-Spielen Berührung hatte.
Die Spielsteuerung ist sehr einfach und es macht einfach Spaß zu spielen.
Was mir besonders gefällt, sind die vielen kleinen Details im Spiel, die perfekt in das Spielkonzept rein passen.
Ich freue mich schon auf das finale Spiel.
Scary Scuffed Games #230
https://twitch.tv/ditodesign
Vorgeschlagen von: Beatdown_TV
Sehr nices Konzept, sehr gute Aufbereitung und witzige Story. Die "einfallslosen" Aufgaben von stereotypischen Horrorgames einfach zur Kernstory zu machen finde ich einfach großartig. Das einzige was ich vielleicht bemängeln könnte ist, dass der Camerashake z.B. beim peeking zu stark stark ist und man durch die Egoperspektiven und hastige Bewegungen im Spiel gerne mal die Orientierung verliert.
Für den Controllersupport würde ich auch noch eine Option für Invertierte Steuerung hinzufügen. Ansonsten hat eigentlich alles wirklich großartig funktioniert.
Schade, dass man seit dem nicht eingehaltenen Releasetermin nicht mehr so viel von diesem Spiel hört, aber vielleicht gibt es ja noch einen Überraschungsrelease! Ich würde mich freuen.
Ratings:
Dito: 4.3/5
Chat: 4/5
Gesamt: 4.15/5
Muy buen juego la verdad tuve y aun tengo la oportunidad de seguir jugando a gusto , tiene bastante potencial . Espero que tenga futuras expansiones o actualizaciones por que la verdad sufrí bastante al jugarlo y mas cuando eres una persona asustadiza , resumidamente lo ame y lo recomiendo
Att: @BlasMonkey
Now, I'm a bit late to the party here lol. But this game was AMAZING!!! From the cool intro animation, to the nice art style of the game, and the intense gameplay. I was absolutely STRESSED when that man was chasing me 😂😂 But seriously good job with this!
thank you so much!! happy you liked it!
no problem, thank you for making it!!!😎
I was quickly more scared than frustrated at the start, but when I understood I could pick other objects than the plate, I really started having fun. The concept is original and well executed, the presentation is charming and the Vacuum Man is one badass antagonist.
Still, I have some remarks:
- I first thought it was unfair you couldn't run until I really grasped hiding in closets and under the bed. My only grip that remains is that there is no room with a hiding spot near the kitchen and the washing machine (and then again, I was lucky enough to get to the garage before the VM spotted me) , which makes it you don't go to these places as often as you would with the bedroom, the garage and the office.
- You persevere in checking around and avoiding the VM, but I still think there could be an indicator to tell you where he is, so you don't meet him around a corner and you're pretty much screwed. Maybe his eyes could emit a light similar to the ones when he sees you or he is in aggressive mode, to indicate he is in "seeking mode", so you can see him coming.
- I wish the respawn was randomized after the first checkpoint. Each time I spawn inside the bedroom, the VM spawns near and the first thing he does is investigating it - often twice. It slows down the gameplay when you want to be on the move and makes hiding redundant since there is no stake like high anxiety to take into account.
- I don't know why but the door to the bedroom couldn't be opened nor looked through near the end. I would be all right with it if it was meant to add some challenge, if only there was a symbol to indicate that you can't use it anymore and if it didn't get stuck while I was inside the room. I was forced to restart because of it.
- Toward the end, when the lights go out, the VM stopped running around and stayed in the kitchen. He didn't do that the last time I went this far so I assume it's a bug.
+ EDIT: You might also want to increase the width of click boxes for objects, so it's easier and faster to pick them.
Still, I had a great moment. Navigating around the house efficiently and emptying those rooms felt extremely satisfying. I'm really curious to see the final product!
Good and detailed feedback! Thanks!
Hmmmm the bug feedback is a bit troubling... this was on the latest version? 1.3?
No problem, I'm always glad to give constructive feedback! (I haven't read anything similar to the bugs I've encountered on the 1.3 update though...)
I just tried the Hard mode and, I'll be honest, I didn't get far and I didn't see the point considering Normal mode was already hardcore as is. It made me want to add further remarks and suggestions:
- On top of adding a beam to VM's roaming mode (I'm thinking of a white light), I think it would be more balanced if he didn't go into chase mode the moment he sees PB, or at least not when he's at a certain distance. The player could be spared a lot of retries if he was given the chance to avoid being spotted by getting out of the VM's beam before it goes to full yellow. Meanwhile, the VM would stand and look intrigued as if he was thinking "Wait, is that the brat over there?" before he either goes into chase mode ("YEP THAT'S THE BRAT OVER THERE!") or goes back into roaming mode but first heads to where PB was standing - "Hmm... Could have sworn I saw something".
- You should maybe consider other mechanics to help the player sneak around the VM, like using objects to momentarily distract him, like that "sound box" in Alien Isolation. I'd rather avoid anything that could stun him or scare him away. You want to keep that unstoppable force of nature vibe to him.
- I'm not fond of VM's aggressive mode causing him to dash around the house. It mostly triggers a lot of unfair retries. One way you could spice it up is making the span you have to get out of his line of sight shorter.
- I really hope the release version will have a larger map with more ways that connect the rooms together. I spent most of my tries in Hard mode hiding in the bedroom and getting out only to meet the VM in the living room and being forced back in. It really doesn't help that only one side of the map has hiding spots and venturing by the kitchen is near suicide.
I don't feel like I give you enough credits though. I like the way you dispose objects around the house: you won't find a plate next to the kitchen, nor a toy in mom's bedrooms, which forces you to take risks and move between rooms. The voice acting is on point. I can't stress how adorable PB is. And, as a long time Bionicle fan, I love the Rahkshi toy model.
It's definitely a project worth seeing through. With the right balancing, I can see an additional "endless mode" where you are still cleaning the house but also trying to reach the highest score before the VM ineluctably catches you - with maybe some extra content, like unlockable arts and skins for PB and VM, as rewards to keep the player invested;
This game was incredible but I didnt really know how to get around without immediately dying.
Amazing game! i love the artwork and graphics, and the gameplay was defiantly solid too! There was a minor "glitch I found when hiding in the garage on the right side of the car lol. But overall I enjoyed it!! GREAT HORROR GAME!!!
OH wow! I mean it's still a death sentence but you successfully found a god-spot. I had no idea that was there! Haha, awesome find man. (Enjoyed your playthrough too btw!! And thanks for all the kind words!!!)
I LIKED THIS ROBOT ACTUALLY
Cool demo! Took me a while to get the hang of the game. I look forward to the full game!
Thank you!! <3
I discovered this cool game while looking through itch.io and stuff. ^^ I just have, one problem though? ^^;
But uhm.. How do I start it up? It just gives me a file and thats it, Is there any way you could help me start it up or something?.. <:c
The file must be opened and extracted with a zip program. WinRAR is my fave for that. Google it. ;)
Thank you! Its working now. <3
Vacuum go vroom.
Definitely looking forward to the full version to see how you will further the plot and improve the mechanics of this game. Odd to think that a game that looks almost like a cartoon/anime and premise is about a vacuum man chasing you around your home to suck you up can be such a scary experience.
Haha who would've thought??
Thanks so much for playing man, glad you liked it. Watched your playthrough in full and it was entertaining. You sure figured out the mechanics fast as well, so kudos!
"WE'RE GOIN' UNDER THE BED THAT WE WERE CONCEIVED IN" gave me a good laugh.
Looking forward to watching you play hard mode if you do! 😉😏 (But just FYI the ending is the same so don't get too let down! lol)
Dude the sound production makes this game a trillion times scarier to the thunders, plates that i drop and my flat feet hitting the floor. But what i wanna know is can the vacuum monster teleport?
LOL the first 30 seconds were amazing. And yes, yes he can.
Thank you dude! Happy you enjoyed it!! <3
I can tell you put a lot of time and effort in this game. I think its a great demo. Minor tweaks here and there nothing too major that I can think of at the moment. Well done mate!
Thank you sir! Happy you liked it! Thank you for playing!
I love the art style. And this game is fire. I will never beat it though lol. Its impossible
You can do it if you try hard and believe in yourself!!! Believe in the me that believes in you!
and thank you!!! <3
This was a fantastic demo cant wait to see the full game
Thank you so much and thank you for playing!!!
WOW this is actually really good!
Thank you!!!
A really unique and interesting game that takes the horror genre and shows that fear does not have to involve blood and gore, you can really sense the tension and panic in the air as you do not want to be taken away by the "Vacuum Man"
The game is very graphically pleasing, the ambient lighting in the home is spot on and there are great shadow details too. The controls are fluid and intuitive ( although there does not seem to be control listed for sprint in the menu)
There was a minor problem and that was the way the character faces when leaving the hiding place inside the garage, the character seems to face the wall which could be a potential problem if the "Vacuum Man" is in the same area.
The soundtrack is also very good and is similar another game on itch.io called "Nemeses" as it has a very dark and sinister tone and makes you very wary of your surroundings and makes you very uneasy.
This is a fun and challenging game that is a wonderful experience to playthrough, you can tell a great deal of thought and effort is put into the game and it really shows, the game has a great deal of potential and it will be interesting to see what the final game turns out like.
Thank you so much!! Happy you enjoyed it!
Thanks for the game!
My pleasure! Thank you for playing!!!!
Holy cow that's hard! Beautiful graphics and cutscenes! Great job!
Thank you so much!!! :>
Survival games are a subgenre of action video games set in hostile, intense, open-world environments. Players generally begin with minimal equipment and are required to survive as long as possible by crafting tools, weapons, shelters, and collecting resources. Many survival games are based on randomly or procedurally generated persistent environments; more recently, survival games are often playable online, allowing players to interact in a single world. Survival games are generally open-ended with no set goals and often closely related to the survival horror genre, where the player must survive within a supernatural setting, such as a zombie apocalypse.
This game truly shows - never underestimate your mom's wrath for being a slob! ^_^
:>
I really enjoyed the game I couldn't complete it because my brother use the computer for studying I can only play game on Friday for 1 hour I have a phone I also have a question plz answer this question will this game be available for Android and iOS thank you
I did test the waters with Android, but I'm afraid as of right now, there are no plans for a mobile version!
I really liked the anime part and all but the game was friking difficult hahaha. It would be cool if we could use the nerf gun to stun him or something. I hope you like my gameplay and If you do you could subscribe to my channel SilverChiara. Hope to see more from you!
Haha thanks for playing!! Hope you had fun at least!
What a great game, those jump scares are the real deal, got me a number of times.
When is the full game coming out?
Thanx for making this game I really enjoyed it.
Thank you man!!! So happy you liked it!
Hoping for full release in the first half of 2021!
cool mate i definately want it......10/10 buddy, one of the best games I have played this year.
very beautiful very wonderful the gameplay was good, controls excellent,visuals perfect anime style can not wait for the full release
So happy you enjoyed dude <3
Hello, dev!
I had so much fun with this game!
And you made Japanese version too, so I played both! (Yes, I'm Japanese)
To beat this game, it took much time so I don't think I can beat hardmode XD
As a video creator, I thought editing these videos is a little bit hard.
Coz of so much darkness, Vacuum man's big move, and long death scenes.
Yeah, but it doesn't matter. If not video creator, everybody can enjoy this.
This is a great game coz players can learn how to beat eventually.
First I thought "oh no, I can't. Too hard", but I can beat it (yes normalmode tho).
Boy's 3d model good, atmosphere good, you can beat it good!
I really appreciate that you made this!
Thank you so much! I'm absolutely stoked to see how much Japanese players are liking the game!! Thanks for giving the game your best shot and thanks for the multiple vids, happy you enjoyed! <3
I wanna start off by saying don't let my rage dissuade you from trying out this game. It's one of the most polished and frightening indie horror games I've played. My lack of patience really shows in this video, but overall I very much enjoyed my time playing this. My only small complaint is that sometimes I felt the antagonist was able to see me too easily when I felt he shouldn't have been able to, and I found it difficult to hide properly in a few cases. Otherwise, this is a masterfully crafted game that I kept wanting to try to beat even after rage quitting multiple times. (Spoiler alert: I couldn't beat the game)
Haha, well thank you for giving it your best shot!! And thank you for the kind words, happy you liked it dude!!
Hello, author, can I download your game?
By all means go ahead!
Can you please add a Linux release, and while you're at it add a Mac OS release too. Windows is not the only platform for gaming. I do love the art style and game's graphics.
I'm exploring other platforms and OSs for sure! and thank you!
A GoG release would be very cool!
hi, big thx for the cool game. wow, i love it. greetings from rosti 😁
Happy you liked! Nice video !🤗
Happy you liked it!! Thanks for playing!
Glad to hear you enjoyed it! Thanks for playing! :>
A truly wonderful demo that had my heart in my mouth pretty much the entire time. I'll certainly be taking a look at the full game later on. Well done
Thank you! Happy you liked!
This game is really good! haven't played a horror game like this since the joy of creation reborn. I like the atmosphere the most, feels really unsettling and also the art style. The only problem so far is that there should be some kind of tutorial first before jumping into the game. its nice that the game tells you what your supposed to do in hints, until you run into the monster while you trying to figure out the mechanics. Other than that, it plays pretty good. can't wait for the full game to come out.
The Joy of Creation definitely had an inspiring hand. At least in a few aspects, so I'm glad to hear that's shown through.
You're not the first to suggest a tutorial either, I'll definitely consider something like that!!
Thank you for the kind words and thank you for playing, happy you enjoyed!